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 "Listen to my story. This...may be our last chance."

The tenth game in the mind-crunchingly popular Final Fantasy series.

Final Fantasy X was the franchise's first foray onto the Play Station 2, with suitably eye-popping graphics and a story which holds its own in a game franchise loaded with great stories.

The plot starts off rather chaotically, with Kid Hero and sports star Tidus preparing for a game of blitzball- a combination of rugby and water polo- which is very popular in the futuristic, hi-tech metropolis of Zanarkand where he lives. No sooner has the game begun than a mysterious Ronin-in-Red (who knew Tidus's father) appears, and with him, a gigantic sphere of watery doom which swoops down upon the city, reducing it to so much hi-tech neon kindling.

Tidus manages to escape from this disaster with his life, but is soon sucked into a mysterious wormhole that spits him out into Spira, a strange and unfamiliar world filled with ruins and Lost Technology. He finds himself rescued from starvation by a Genki Girl / Gadgeteer Genius named Rikku, who tells him that his home city of Zanarkand does exist in Spira, but as ruins: it was destroyed one thousand years previously.

Tidus soon learns of a great monstrosity called Sin which terrorizes Spira, destroying everything in its path. There exists a ritual for temporarily stopping Sin, which involves a pilgrimage that ends in the ruins of Zanarkand. He meets up with a shy young Summoner named Yuna, whose pilgrimage to Zanarkand is just beginning. Finding himself taken with her, and wishing to solve the mystery of why he has been seemingly thrown one thousand years into the future, Tidus travels with Yuna as one of her Guardians.

During the journey, Tidus makes a variety of new friends (and enemies):

The enemies faced by Tidus and our heroes include a Corrupt Church, a Nietzsche Wannabe, and a not-so-Sealed Evil in a Can with an insidious way of perpetuating itself. Along with Final Fantasy VI, and FFVIII, it's thought to have one of the best plots in the entire game series, if somewhat more linear gameplay than its predecessors and having some questionable voice acting. (And is a worthy introduction of the franchise onto the PS2 console.) It was successful enough to go against form and inspire a true sequel, Final Fantasy X 2, which takes place two years after FFX and stars two of the three main female characters from that game.

Notable for having roughly the same plot as an earlier Squaresoft title, Bahamut Lagoon, which was lampshaded with FFX-2's airship, named Celsius - the airship in Bahamut Lagoon is called Fahrenheit.[1] Also notable for being the first game in the Final Fantasy series to include voice acting.

Music was composed by Masashi Hamauzu, Hitoshi Sakimoto, and Junya Nakano, with arrangements from Nobuo Uematsu's compositions.

On September 13th, 2011, Square Enix announced an HD Port of the game for the PlayStation 3 and Vita.


This game is the Trope Namer for: Edit

And the former Trope Namer for:


This game contains examples of: Edit

  • Abusive Parents: Jecht, of the emotional abuse type. Tidus spends most of the game hating him, which is probably why Jecht - as Sin - chooses Tidus to be the one to ultimately kill him.
  • Action Commands: Lulu's "Fury" Overdrive requires the player to rotate the right analog stick as fast as possible. Auron's "Bushido" techniques are activated via button combos, similar to the skills used by Sabin (FFVI) and Zell (FFVIII).
    • Tidus' (timed button press) and Wakka's (slot machine reels) Overdrives also use action commands.
  • Action Girl: Lulu and Rikku, as well as Yuna in X-2.
  • Adrenaline Makeover: Yuna toughens up considerably after discovering the truth about Yevon. Meeting Tidus helps, too.
  • Affably Evil: Seymour and, to some extent, the other Maesters (except Kelk, who seems to be genuinely good).
  • A Friend in Need: The whole party of guardians fight to rescue Yuna from her wedding to Seymour, despite effectively declaring war on the Yevon church.
  • All Just a Dream: Inverted, bizarrely enough. The main character is all just a dream.
  • Always a Bigger Fish
  • And Man Grew Proud: Tidus thinks this is in effect when hears about the ruins, but its more....complicated than that.
  • And Now You Must Marry Me: Part of Seymour's agenda is to get Yuna to marry him.
  • Anticlimax Boss: So you've finally defeated Jecht in a boss battle that was both emotionally cathartic for Tidus and extremely epic for the player. Now you turn your attention to Yu Yevon, The Man Behind the Man and true Big Bad, who turned Jecht into Sin in the first place and dragged Spira into an endless death cycle for centuries. You confront him for the final showdown, and he's...a giant tick. And completely harmless, thanks to perma-Auto Life. Not quite what you were expecting, eh?
    • The alternative, of course, is having to slog through the incredibly tedious battle with Braska's Final Aeon again...
  • Antidote Effect: Played straight until you can customize weapons.
  • Anti-Villain: Played straight with Jecht and Yu Yevon - both are type IV.
  • Apathetic Citizens: Subverted.
  • Arbitrary Headcount Limit: Played straight - only three characters can fight at a time - but simultaneously averted by letting you trade an active member for anyone in the Lazy Backup section at any time.
  • Arc Words: "This is my story," and variations thereof.
  • Arranged Marriage: Auron turned one down sometime before Braska's pilgrimage.
    • In a way, Seymour and Yuna's too, although it was arranged by the former party.
  • Assimilation Plot
  • Awful Truth: In order to defeat Sin, summoners must sacrifice their lives, but their sacrifices are ultimately futile because Sin will keep being reborn as long as Yu Yevon exists.
  • Badass Longcoat: Auron
  • Bad Bad Acting: In universe in the infamous laughing scene, done by Tidus and Yuna. That scene was a game made by Tidus as a way to relieve stress for the road ahead, and at first both force themselves to laugh, before really laughing about how ridiculous it sounded. However, this was before Tidus realized that Yuna had to sacrifice herself in order to defeat Yu Yevon, so this makes the scene Harsher in Hindsight. Many people take this as Bad Bad Acting out of universe.
  • Bag of Spilling: In X-2 in the traditional sense for Yuna and Rikku. In the first game, before "Tidus' Story" starts, Auron had completed the pilgrimage once, and Lulu has made it to the Calm Lands, and none of them have the gear or abilities to show for it.
    • You could argue that since Auron is dead, his unsent spirit would be significantly less badass than his full self at the point he died, and without any items. Who knows what Yunalesca did to him, anyway? Lulu doesn't Hand Wave away so easily, though.
    • Auron also mentions in the beginning of a battle that there wasn't as many fiends in his time. Could be that he just didn't get as much battle time in his first pilgrimage with Braska and Jecht.
    • Fridge Brilliance - when entering The Cave of the Stolen Fayth, Lulu tells you about how she failed to protect her summoner and that she died on her watch. Lulu didn't lose her skills prior to the game - she never had them. That's why her summoner died.
  • Barrier Change Boss: Spherimorph
  • Beehive Barrier: The Protect spell manifests as this.
  • Begone Bribe: A learnable skill, which becomes rather useful due to the rare items some enemies leave behind them after using it. This even applies to some bosses.
  • Belated Happy Ending: In Final Fantasy X 2.
  • Beyond the Impossible: Penance, the Ultimate Dark Aeon, in the International version. At maximum character potential, it takes 30 MINUTES and can One Hit KO your characters.
  • BFS: Both Tidus and Auron wield these. So does Jecht, especially as the penultimate boss, "the Final Aeon". That same sword is later used as the platform where the party stands in the Amazing Technicolor Battlefield against Yu Yevon.
  • BGM Override: The trek down to Zanarkand is the most notable (and serves as the page quote for the trope), but the game does this for some other sequences as well, with a new spin on it due to the smooth transition from overworld to battles used some places.
  • Bilingual Bonus: The apparently-gibberish Hymn of the Fayth, if written down and then read in a certain manner, becomes a Japanese prayer to Yevon.
  • Bittersweet Ending: Yu Yevon is defeated and Spira is finally freed from the eternal terror of Sin. However, doing so costs Tidus his life, leaving Yuna to go on through life without him. Her last words to him: "I love you." However, it is hinted that there's a chance for Tidus to return. In the sequel, he does if the player makes the right choices.
  • Black and White Morality: Slightly lost in the translation, but the Japanese kana for "Yevon" and "Al Bhed" can be read as "Ebon" and "Albedo"..."black" and "white". Now think about what those groups represent in-game, and...yeah.
  • Blatant Lies: The heads of the Church of Yevon know everything about the origins and purpose of Sin, yet they choose maintain the population in ignorance with a false creed. They also use forbidden machina in their temples while excommunicating everyone else who makes use of them.
  • Bleak Level: The beach, post-Sin wreckage.
  • Boisterous Bruiser: Wakka has shades of this, although he's a bit more virtuous than most Boisterous Bruisers tend to be. Jecht, however, plays it straight.
  • Bold Inflation: Yuna is guilty of this, though this is at least partially a problem with actress Hedy Burress's performance. This trait was not present in the sequel, where many people noted said actress' performance had gotten significantly better. Word of God is that Hedy Burress tried to lip-sync with the digital representation of the character. As the former was speaking English, and the latter was lip-syncing Japanese, it made for some odd inflections. The sequel, X-2, had more effort put into the localization, syncing the character with the voice actor, rather than the voice actor syncing with the character.
  • Bonus Boss: 62 of them, by the loosest definition - Lord Ochu, Belgemine's Ifrit on Mi'ihen Highroad, her Ixion on Moonflow, her Shiva in the Calm Lands, her 8 aeons at Remiem Temple, Ginnem's Yojimbo, Geosgaeno, Ultima and Omega Weapons, the 35!! monster arena creations, the 10 Dark Aeons (you can fight the Dark Magus Sisters separately, thus making them truly three separate bosses), and Penance - the last 11 are absent in the original version, however.
  • Book Ends: The beginning of the game has Tidus washing up in Besaid. The Golden Ending of X-2 has Tidus, revived, washing up in Besaid.
    • In addition, Tidus begins his narration of the story in the ruins of Zanarkand, and in the perfect ending of X-2, Tidus and Yuna return to the ruins for the end of their story.
    • Thirdly, after being sucked out of Zanarkand, Tidus awakens in a zero-gravity void above a ruined stadium. This is the heart of Sin, where Jecht resides. It will take Tidus the entire game to get back here.
  • Booze Flamethrower: Auron does a variant for Tornado, one of his Overdrives. He creates a huge whirlwind, then throws his bottle of sake into it, and the whole thing bursts into flame. Through friction, maybe?
  • Breakout Character: Auron is badass. You may notice it reading this page. Jecht gets much love too.
  • Bring My Red Jacket: Auron has the signature red coat, but doesn't take much damage...mainly because Yunalesca killed him during the last attempt to destroy Sin.
  • But Thou Must!: The game plot runs on rails with a single way forward up to the point where you get the Global Airship...and at that point you can go directly to The Very Definitely Final Dungeon or run around doing sidequests to get all the Infinity Plus One Swords and Bonus Bosses.
  • Calling the Old Man Out: This ends up being the central plot point of the whole game. In fact, it's implied that the whole reason Tidus was even brought to Spira was so he could save the world by doing this. It's also subverted; by the time you can do it, Tidus forgives him and Jecht is apologizing for being such a crappy father.
  • Catfolk: The Ronso are a race of muscular, anthropomorphic feline humanoids from the world of Spira. The Ronso tribe lives at the base of Mt. Gagazet and guard the sacred mountain fiercely. They are formidable warriors, well known for their strong sense of honor and loyalty, as well as their pride and quickness to anger.
  • Chained by Fashion: Anima
  • Charles Atlas Superpower: Tidus. He's a sports star, after all. (It's also shown that blitzball stars train to hold their breath underwater for extended periods of time, which Handwaves why Wakka and Tidus can survive in underwater combat. Rikku presumably learned to do the same while serving aboard the Al Bhed salvage ship.) Additionally, every single blitzball player.
  • Climax Boss: Yunalesca. The fight is fairly challenging and is preceded by a long, epic cutscene complete with a major plot twist.
  • Convenient Terminal Illness: Seymour's mother is hinted to have had one, part of her reason for so readily agreeing to forsake her humanity and become her son's Aeon.
  • Cool Old Guy: Auron
  • Cool Shades: Auron constantly sports these, except in flashbacks.
  • Corrupt Church: Guess what it is.
  • Crystal Spires and Togas
  • Cutscene Incompetence (also an example of Stupid Surrender): The party is unable to actually stop Yuna's wedding, since some guards are pointing guns at them. However, in regular battle guards of the very same type with the very same guns aren't any more threatening than regular fiends.
  • Data Crystal: Spheres
  • Dead All Along: Since the nature of pyreflies and passing over allows any soul with a strong enough will to stay "alive" past their death so long as they are not sent to the Farplane by a summoner, there's quite a few of these that turn up over time in the game's plot. The most prominent secret Unsent is Auron, who died after the previous pilgrimage he undertook with Braska and Jecht, but his spirit is so unsatisfied he's sticking around to make sure things get done right this time. A rather important scene reveals that Grand Maester Mika is also unsent, though the leaders of the Church of Yevon kept this a secret. Furthermore, there's the minor character of Belgemine, who trains Yuna randomly throughout the game by offering to fight her in summon combat. Eventually, she reveals herself to be an Unsent. Final Fantasy X 2 reveals that Maechen is also an example of this.
  • Death By Pragmatism: The Al Bhed at Operation Mi'ihen. Full-on frontal assaults against Sin don't work unless you're the designated heroes.
    • This is revealed to be a plot by the Yevon clergy in order to solidify their (and Sin's) dominion over Spira. They let the Al Bhed and the Crusaders believe they stood a chance so that, when Sin destroyed them, they could point to them as heretics who got what was coming to them. Of course, Cid's assault on Sin using the airship proves that machina could have damaged Sin, at least up to a point, and this is what the Church was trying to hide.
  • Did Not Get the Guy: In the ending, played straight with Tidus disappearing and going to the Farplane.
    • Averted in the sequel.
  • Did We Just Punch Out Cthulu?: Yunalesca, and to a more evident extent Sin, who is shot down out of the sky by an airship after having both its arms disintegrated in plain view of the whole damn world.
  • Distressed Damsel: Subverted - Yuna is kidnapped by the Al Bhed, and when the party arrives to rescue her, she's already kicked some ass and is about to leave.
  • Does This Remind You of Anything?: The Ronso take great pride in their horns. "Hornless" is one of the biggest insults they have.
  • Doomed Hometown: Zanarkand
  • The Dragon: Jecht as Sin is this to the true Big Bad, Yu Yevon. But defeating Jecht is the emotional climax of the story, not to mention that whole Anticlimax Boss thing...
  • Eldritch Abomination: Sin is a giant aquatic beast that cannot be harmed by anything except OTHER Eldritch Abominations. Even then, its core (Yu Yevon) will just possess the Aeon that killed Sin and grow into a new Sin within years.
    • Some of the regular Aeons qualify as well. Anima might be terrifying when you see her face, but it's nothing compared to her full body. The fact that her power is based on pain itself doesn't help.
  • Eleventh-Hour Superpower: Almost. During the last battles, the Fayth give the team one last present - permanent Auto-Life, replete with a special animation.
  • Empathic Environment: Once you cross over the northern slopes of Mt. Gagazet, sunset begins, which becomes fully night once the party enters the Zanarkand Ruins, where Yuna is expected to trade her life away to defeat Sin. Once you defeat Yunalesca and save not only Yuna's life, but the lives of all summoners after her, dawn finally breaks.
  • Eviler Than Thou: You might think you're on a quest to defeat the ancient force of destruction known as Sin, but by the end of the game, you'd almost think the real Big Bad was Seymour.
  • Exotic Eye Designs: Al Bhed have swirly pupils.
  • Exposed to the Elements: Everyone, except maybe Auron in his Badass Longcoat, has this to a certain extent. Kimahri in particular wears little more than a loincloth, but he at least has fur. Auron is a bit of an inversion: His full clothing and longcoat is well suited to Mt. Gagazet and Macalania, but is less suitable for the tropical islands that make up most of the world. Not to mention Lulu's dress, which with the long sleeves and fur collar looks way too warm for someone who lives on a tropical island.
  • Exposition Break: So much so that the trope was originally named Maechen Period.
  • Exposition Fairy: If you ask him, the scholarly Maechen will fill you in on whatever region of Spira you happen to reach on the pilgrimage.
  • Expy: From Bahamut Lagoon, an earlier Square Soft game with a very similar plot: Yuna can be seen as an Expy of Yoyo, and Seymour as an expy of Sauzer. The Fayth have the same role as the Dragonites, and Yu Yevon has the same role as Alexander. Bahamut is...well, Bahamut.
    • Wakka is a lovable oaf who is unquestioningly loyal, is paired up with a short-tempered, bossy woman who keeps him in line, and has a Verbal Tic of asking for confirmation whenever he makes a statement. This sentence also describes Raijin from Final Fantasy VIII.
    • Jecht, Braska, and Auron are just the buddy dynamic of Laguna, Kiros, and Ward warmed over, except Jecht is what would have happened if Laguna was an alcoholic Jerkass who wasn't too good at being a father. (Then again, Laguna's stepdaughter got kidnapped and his son went to an orphanage and became an emotionless mercenary...)
    • The main characters: a White Mage/Summoner, an MC with a specific purpose who is of a previous physical class in the series, a Token Non-Human, a Black Mage, and a physical character who changes his beliefs due to said White Mage. Is that Yuna, Tidus, Kimahri, Lulu and Wakka or Garnet, Zidane, Freya, Vivi, and Steiner?
    • Rikku is a perky teenage girl with shorts and some weird guard on her arm, with a knack for theft, and who comes from a culture which antagonizes the culture most the rest of the cast comes from. Yes, Rikku is so much an Expy for Yuffie that Yuffie substituted Rikku during the development of Kingdom Hearts and mostly it only involved changing the head in the design.
  • Eye Scream: Poor Auron. To be specific, he was casually blasted in the face/eye when he confronted Yunalesca as he was trying to avenge Braska's and Jecht's deaths.
  • Failure Knight: Lulu tried and failed to protect two summoners before the events of the game.
    • In a subversion, Auron, for succeeding in protecting his summoner, thus starting the next round of the Vicious Cycle.
  • Fairytale Wedding Dress: Yuna wears one when she's about to marry Seymour.
  • Fan Service: All over the place. If we listed examples, it'd be half the page.
    • The other half would just be the words "Auron" and "Badass".
  • Fantastic Racism: The treatment of the Al Bhed.
  • Fear of Thunder: Rikku is terrified of thunder and lightning ever since a misaimed lightning spell hit her as a child. This is Played for Laughs. It's interesting to note that this is an example of averted Gameplay and Story Segregation, seeing as after this revelation, Rikku will scream in panic every time she's hit by a Thunder spell.
    • At the same time, Gameplay and Story Segregation is also played straight with this trope example. With the way the Sphere Grid works, it allows players to learn abilities from other characters, so there is nothing stopping Rikku, who is deathly afraid of thunder, from learning Thunder spells.
  • Feather Motif: Yuna's wedding dress contains a double dose of feather symbolism - first of her role as The Messiah (and thus divine/angelic), and second as a symbol of freedom and flight. Immediately after the ceremony, she quite literally flies away on Valefor.
  • Fighting From the Inside: While fighting Braska's Final Aeon, Jecht does this if you attempt to talk to him using Tidus. After a couple of times, it stops working.
  • Five-Man Band: Tidus, Yuna and her guardians.
  • Five Races: Humans as the Mundane, Ronso as the Stout, Guado as the Fairy, Al Bhed as the High Men (they represent what Humans really are, when the roots of the Yevon religion are revealed), and the Hypello fill the role of the Cute. All except the Hypello have some significance to the plot.
  • Fixed Camera
  • Fluffy Fashion Feathers: Yuna's wedding dress.
  • Foot Focus: Yuna walking barefoot on the water to perform the Sending.
  • Foreshadowing: In the prologue, Sin's gravity magic has an odd effect on Zanarkand, causing the towers to bend into weird shapes. We later learn that this Zanarkand is an illusory bubble, and that Sin was pressing in on the outside.
    • When Seymour notes that Auron "has the scent of the Farplane" about him. There's a good reason for that....
  • Forceful Kiss: Between Yuna and Seymour. Very Squicky, indeed...
  • Four Is Death: There are four Maesters, the fourth one, Seymour, is one of the game's primary antagonists, and you have to kill him four times before he stays dead.
  • Foxy Grandpa: Auron
  • Gameplay and Story Segregation: Numerous examples. This is an RPG, after all.
  • Global Airship: Because of the game's lack of world map, this is the only way to backtrack unless you want to do it all on foot.
  • Goggles Do Nothing: Most Al Bhed wear goggles or sunglasses at all times, presumably to hide their spiral green eyes.
  • Gratuitous German: Maester is the about closest you get to get the right pronunciation of Meister, which is German for "master". It's actually pronounced correctly in the Japanese version.
    • Or did they borrow the spelling from George R. R. Martin, who uses the term 'maester' in A Song of Ice and Fire?
  • Gratuitous Spanish: In the Cactuar minigame, when you manage to beat a Cactuar, you get a sphere with the name of the Cactuar. Fail three times, however, and you get an item called "Sphere del Perdedor", which is Spanish for "Sphere of the Loser".
  • Ground Pound: Ironside's aptly-named "Body Splash."
  • Guest Star Party Member: Seymour, for one single boss fight.
  • Guide Dang It: The only hint as to the location of Anima's Fayth is NPC chatter in Al Bhed and a hint from a few Guado in Guadosalam. And you still have to figure out how to get to Baaj Temple even once you've worked out that there's a Fayth there.
    • Hell, the whole Bevelle Cloister of Trials in general. It's nearly impossible to do without looking it up in a guide.
    • Same thing goes for one third of Tidus's Infinity+1 Sword. If you failed to pick it up straight after you defeat Yunalesca, then you'll find Bonus Boss Dark Bahumut there to kick your ass when you retrace your steps. (Though this is only in the International/PAL version.)
    • Many of the Celestial weapons require you to find treasure chests in totally obscure/not visible places while others require you to beat various mini-games and hidden bosses. Most of the mini-games are plainly obvious to find, but Kimahri's Spirit Lance requires you to pray to three random Qactuar stones in the Thunder Plains with the square button -- which is only used on the overhead map to recruit blitzball players -- and then follow an almost invisible ghost around. Oh, and the ghost doesn't appear on the north side of the plains where the majority of the stones are.
  • Healing Checkpoint: Save Points heal you and remove negative status ailments.
  • Hellish Pupils: Averted with the Al Bhed, whose pupils are spiral-shaped. Although they have a common reputation in Spira as violent, ungodly heretics, they're actually much nicer and more morally centered than most groups.
  • Hello, Insert Name Here: Subverted. Because the game is almost entirely voiced, Tidus is addressed directly with variations of 'you' and 'newbie' or 'new guy'. When being spoken about, Tidus is replaced with pronouns and sometimes in the sequel as 'You-know-who'.
  • The Heretic: Upon learning the truth about Sin's origin, Yuna rejects the teachings of Yevon to pursue the monster to destruction.
  • Hero-Killer: The dark Aeons.
  • Heroic BSOD: Tidus' reaction to the fact that he was encouraging Yuna to die was (understandably) angsty, to say the least.
  • Heroic Sacrifice: An especially noble case, where Tidus destroys Yu Yevon to give the Fayth and Spira peace at last, despite being told - and having a long time to consider - that doing so will end his life.
    • The same goes with Auron, although for him it's also a bit of a relief. In his case it's an inversion: the sacrifice was not dying, but instead choosing to force himself to tread on to get revenge for his friends, watch after their kids, and bring peace to Spira. It was only after all of this that he allowed himself his final repose.
    • All the summoners know that their pilgrimage will end in their death if they succeed. However, this is more an example of a Senseless Sacrifice, given the truth about Sin and the Final Summoning.
    • There is also the You Shall Not Pass incident described in detail in that article. The fact that they subverted it doesn't make it any less heroic. It just makes it less of a sacrifice.
  • Hey, You: Tidus is never referred to by name, and in at least once instance is actually addressed "Hey, you." This is due to the fact that his name is chosen by the player.
  • How We Got Here: The game opening has all of the main heroes assembled around a campfire, preparing to enter Zanarkand. A short narrative voiceover later, and the player is zipped back to the past to see how the whole thing got started. In fact, pretty much the first two-thirds of the game is one massive flashback.
  • Hufflepuff House: The Crusaders. They stick around in X-2, rechristening themselves as the Youth league.
  • Hulk Speak: The Ronsos.
  • Idiot Ball: In a minor example, Seymour gets to hold it in one scene.

 Rikku: Cover your eyes! *throws flash grenade*

Seymour: *glances down directly at the grenade*

  • "I Know You're in There Somewhere" Fight: While fighting against Braska's Final Aeon, Tidus gains a "Talk" command that, rather than attack, attempts to reach Jecht, resetting the monster's Overdrive gauge. It stops working the third time.
  • Impossibly Cool Clothes: One look at all the failed cosplay inspired by this game will tell you how hard this clothing is to reproduce.
    • It's worth noting that Lulu is absent from many of the game's CGI movies, unless it's from the waist up. Her skirt is simply too abstract to hold up under dynamic camera angles or movements.
  • Impossibly Low Neckline: Lulu
  • Improbable Hairstyle: Seymour. Even by JRPG standards.
  • Improbable Weapon User: Wakka fights fiends by chucking his blitzball at their heads and Lulu uses dolls as her weapon of choice.
  • Improvised Zipline: The ship fires massive anchor cables into the building the characters need to get to, but since it's under fire, it can't stay long, so the party surfs down the cables onto the building.
  • Infinity-1 Sword: When visiting the Farplane for the first time, Tidus' sword Brotherhood gains buffs that make it the strongest weapon he'll be able to acquire until a good while later in the game.
  • Infinity+1 Sword: The Celestial weapons, once upgraded, are extremely powerful. However, the player may resort to creating even better customized weapons for some of the toughest bonus bosses.
  • The Ishmael: A fakeout trope. Tidus seems to be turning into this as the game progresses, since most of the drama centers around Yuna's pilgrimage. But then Auron reminds him "This is your story,"...
  • Just Whistle: Tidus teaches Yuna to whistle in Luca, promising that if she ever does so, he will come running. One of the last scenes of the game is Yuna standing on a pier, whistling for him.
  • Kid with the Leash: Although a bit older than most, the summoning animations put a lot of emphasis on Yuna's role as this, often with her stroking or petting the monstrous Aeon before sending it into battle. The animation for Ixion has her literally using a bolt of lightning as a leash to pull Ixion out of a portal, and she hugs Valefor lovingly around the neck and pets her beak before sending her into battle. Some of the Aeons subvert this-- Bahamut is so badass that he doesn't need to be petted (instead only forcing Yuna to stumble as he lands on the ground) and Anima's emergence cuts to Yuna with a "Did I really want to to do this?" look on her face.
  • Knight Templar: Maester Mika seems to carry out this trope. At a couple of different points, Auron mentions that Mika and Seymour are "not of one mind", and Mika would not approve of Seymour wanting to destroy the whole world. In his conversation with the party right before he sends himself, Mika states that he doesn't want to see Spira destroyed by Sin, and genuinely thinks that there's no other way to stop it than sending summoners on their pilgrimages to bring about the Calm. The problem, though, is the means he and the rest of the church use to enforce the status quo, such as lies, forced marriages and murder.
  • Last Girl Wins: Yuna is the last of the three female leads that Tidus meets, and he ends up kissing her in Macalania and starting a quasi-relationship with her that ends tragically when he disappears at the end, only to be started back up again at the conclusion of X-2.
  • Late Arrival Spoiler: Some versions of the manual that comes with the game feature advertisements for Final Fantasy X-2, including Yuna. Kinda makes the revelation she's expected to sacrifice herself to destroy Sin a bit hollow.
  • Letter Motif
  • Light Feminine and Dark Feminine: Lulu is the Dark Feminine, while Yuna is the Light Feminine.
  • Limit Break: Overdrives
  • Lip Lock: Because this game happened to be the first Final Fantasy with spoken dialogue, the English voice acting in particular had several teething problems, such as having certain lines sped up noticeably to fit the Mouth Flaps.
    • Some lines also become noticeably disjointed, creating awkward conversations which feel like multiple sound clips randomly placed together.
  • Literally Shattered Lives: A character who's petified can be shattered if they're hit while turned to stone. You won't be able to rotate in another character to replace them, and will have to continue the battle shorthanded. In underwater battles, anyone who's petrified immediately sinks like a stone and shatters without any chance to cure them...which can be highly enjoyable to watch if Rikku uses a Petrify Grenade on underwater fiends.
  • Literal Strawman: Yu Yevon is a good example of this. His belief system was totally wrong, and messed up the lives of millions of people. The only way to actually lose this battle is probably to petrify yourself, and even doing nothing Yu Yevon can defeat himself.
  • Lost Forever: Many of the items in Bevelle and Home, for example. Watch for those Al Bhed Primers!
  • The Lonely Piano: The opening piece, "To Zanarkand", though it's a bit more uplifting than most pieces of this trope.
  • Luke, I Am Your Father: A very strange case, whereby the hero discovers that his estranged father has actually been transformed into the recurring monster which threatens to destroy Spira.
    • This is also handled very matter of factly; Auron outright tells Tidus only three/four hours into the game, and he just refuses to believe it until he gets way too close to Sin.
  • Magikarp Power: Not by the main cast; their individual talents generally remain useful throughout the game. Rather, it applies to a few of the recruitable Blitzball players.
    • Keepa starts on the Besaid Aurochs and, beyond his Catch stat (mediocre even among other low-level goalies), he's pretty lousy in all areas. But from level ~70 on, his shooting ability explodes - until he's easily the strongest forward available. Kind of satisfying. So if you plan on playing Blitzball a lot, it might be worth it to keep him signed. A level 99 Keepa is no one you want playing against you...
  • Magitek: The machinery wielded by the Al Bhed.
  • Made of Explodium: After Sin fires his Wave Motion Gun, the party watch as the valleys formed across the ocean and land begin to refill. As the ocean reforms, an understandable tsunami begins to form. However, as it draws closer to the cast, instead of meeting a giant wave, the earth begins to explode with enough force to knock the leading couple off their feet.
  • Manly Tears: "Dad?... I hate you."
  • Mass Monster Slaughter Sidequest: The Monster Arena dispenses some.
  • Master of None: Kimahri. In a game where you'll be using your specialists most of the time, there's no real need for a multi-tasker.
    • Magikarp Power: Level him well, and he'll be able to doublecast Ultima and use Quick Hit effectively far sooner than any other party member, so he will kick ass.
  • Meaningful Name: One of the translations of Yuna's name could be "moon", referring to her quiet, calm personality. Not to mention that Tidus is derived from the Okinawan word "tida", which means sun, hence his bright and optimistic character. The game is well aware of this - the items you gather to make both character's Final Weapons are called "The Sun Crest" and "The Moon Crest", respectively.
    • Or Sin, besides being an obvious name to give something that you believe is the embodiment of the population's...sins, Sin is also the name of the Babylonian moon god. Makes sense when you consider Sin's affinity for the ocean and its powers over gravity.
    • The spelling of Tidus is also similar to 'tides'. What is it that affects the tides, and what is Yuna named after?
    • A more subtle one: The Japanese way of saying Sin's name is "Shin", which can be translated as "Truth", as in the truth that's being concealed about it.
      • It's also the word for "death". Considering what it leaves in its wake, rather appropriate.
  • Mismatched Eyes: Yuna is half Al Bhed, and as a result has one green eye (though she lacks the spiral pupil that most Al Bhed have) and one blue.
  • Mr. Exposition: Lulu and Auron. But especially Maechen.
  • Ms. Fanservice: Lulu
  • Mythology Gag:
    • After a series of events that force Yuna on the run, she ends up stating that after what has happened, "nobody will build a statue of me". The Ronso present reply "Then if nobody else will, the Ronso will! With a grand horn on head,", which refers both to the importance of Ronso horns, and to the fact that the summoner job classes in earlier games in the series had horns on their forehead in the same place the Ronsos do.
    • Not many realize it, thanks to its No Export for You status, but Valefor first appeared in the early Squaresoft title Bahamut Lagoon. That makes all the summons except Ixion Mythology Gags from one Square game or another.
  • Nintendo Hard: Many of the minigames required to fully-power the Celestial Weapons.
    • Most notoriously, the Catcher Chocobo minigame which nets you the Sun Sigil required for Tidus' Celestial Weapon. Many a controller has been smashed in a fit of rage due to this minigame. This is one of the most memorable examples of Fake Difficulty on the Play Station 2. The controls are difficult to manage, and more than that, it's mostly a Luck-Based Mission. There are some people who can inexplicably win four-out-of-five times, but for many others it often requires three or more hours of hair-tearing frustration to finally succeed.
    • Lightning Dodging is a close second to Catcher Chocobo, though it thankfully relies more on skill than luck.
  • No Export For America: The US didn't get the International version, only the PAL regions and Japan.
  • No Hero Discount: Rin is still charging you for weapons and items despite the fact that the airship they are on is being attacked by a giant monster. This is actually lampshaded:

 Wakka: We gotta pay?! If we lose, you'll die too!

Rin: I have confidence in your success.

  • Not Completely Useless: Kimahri's much more useful than many people give him credit for because of how adaptable he can be. Depending on the abilities you give him, he can function as a valuable backup mage, inflict additional status effects, and so on. On top of that, he's the only other party member besides Auron whose weapons usually have the Piercing trait, which can be pretty useful at the start of the game before Auron actually joins you.
  • Obfuscating Stupidity: Tidus is generally not guilty of this, because he really is new to Spira. But when Wakka shows him the "Yevon prayer", which Tidus knows as the blitzball "victory" sign, he seems to be deliberately doing it much more shakily than he'd know how to do.
  • The Obi Wrong: Auron
  • Oblivious Guilt Slinging: Tidus unintentionally does this often. After The Reveal, he has a few minutes of Heroic BSOD when he thinks about how bad saying these things must have hurt Yuna. (Although, it turns out that she was okay with it.)
    • If you go and replay the game, it's quite startling to see the situations knowing the truth of what they're all thinking. Particularly the scenes in Djose Temple, the Moonflow, and when Yuna gets out of Luzzu's way right before Operation Mi'ihen.
  • Obviously Evil: Seymour, you're not fooling anyone. And even if he was, his Leitmotif isn't.
  • Oh Crap: The only way to describe Tidus' look when he faces Penance... Jump to 1:43.
  • One-Time Dungeon: The Bevelle temple and the Via Purifico.
  • One-Winged Angel: The monstrous boss forms of Seymour, Yunalesca, and Jecht.
  • Opposing Sports Team: The Goers are painted this way in the beginning, and in the mandatory minigame segment. After that it fades away because more important issues are taking center stage.
  • Opposites Theme Naming: Tidus is a romanization of "Tidaa", which is Okinawan for "sun"; Yuna, on the other hand, is Okinawan for "night".
  • Outrun the Fireball: When Home is destroyed. The explosion actually hits the airship, though.
  • Party Scattering: Sin splits up the characters and sends them across Spira. Luckily, most of them are pretty close together, and it doesn't take too long for them to meet up again. Unluckily, Yuna was sent to a completely different city, and the player must do without her until the party can find her again.
  • Patchwork Map: Spira
  • Path of Inspiration: The Church of Yevon, an arguably greyer example of the trope.
  • Petal Power: Yojimbo's Zanmato attack.
  • Pimped-Out Dress: Lulu's dress
  • Pluralses: The Hypello talk this way.
  • Posthumous Character: This is how we get the surprisingly complex Character Development for Jecht. Even if it turns out he's not actually dead yet.
  • Post-Mortem Conversion: In life, Braska was a thorn in the side of the Church who reached out to the Al-Bhed. After his death, they try to turn him into a hero of the Church and make sure that everyone forgets about his true feelings and actions.

 Auron: (after seeing a statue of Braska in a temple) So you're a champion of Yevon now, Braska?

  • Practical Taunt: Tidus's Provoke skill, if successful, makes an enemy attack him only, or even drive down the enemy's accuracy. It sounds like a spell, but it's performed through a rude gesture and sometimes a verbal taunt. "Hey, hey, hey!"
  • Pre-Ass-Kicking One-Liner: The cast try, but only Auron gets it right, and boy does he get it right. For example, when coming into battle with wounded allies and facing a two giant metal humanoids with three-story swords, what does he say? "I foresee no difficulty."
  • Pretty in Mink: Lulu's neckline. Odd in that she was born and raised on a tropical island.
  • Proud Warrior Race: The Ronso.
  • Rage Against the Mentor: Averted with Auron, who tells Tidus a little bit more than he is willing to hear each time he asks, never really holding back except for a couple of things.
  • Random Number God: Although the blitzball tutorial specifically notes that there is some deviation when it calculates the chance of successful passes/shots/etc., you seem to get the low end of the stick unusually often....
  • Recurring Traveller: A couple of people, including the merchant O'aka, the wandering scholar Maechen, and other summoners going on their own pilgrimages.
  • Revive Kills Zombie: And it can be used to One-Hit Kill (well, actually two-hit kill, but close) a boss!
    • And if it wasn't enough, you can zombify your opponents for this purpose, including the final bosses.
  • Role Playing Game
  • Ronin: The Samurai Auron, who has all of the traditional ronin festoonery, down to the sake bottle hanging on his belt.
  • Rousing Speech: Auron has one: "Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!"
  • Sad Battle Music: "Someday the Dream Will End", which plays both as the field and battle music in Zanarkand.
  • Scenery Porn: It's almost impossible not to be awe-struck with some of the backgrounds.
    • The Farplane and pyreflies are especially noticeable...while the scenes in the Farplane take place on a barren stoney platform, it was shortly shown as actually being covered with flowers in a large landscape with a sunset, rainbows and beautiful waterfalls. X-2 has a character wondering if the Farplane is creepingly pretty...or pretty creepy.
  • Screw the Rules, I Have Money: Basically what you're saying every time you have Yojimbo use Zanmato.
  • Screw the Rules, I'm Doing What's Right: When Yuna and company decide to try and defeat Sin without using the Final Aeon.
    • This is also how Tidus meets Yuna.
  • Screw This, I'm Outta Here: Mika, after learning of the defeat of Yunalesca, decides to send himself rather than face a seemingly unstoppable Sin.
  • Sculpted Physique: Seymour Natus
  • Schizo-Tech: Probably the most thoroughly explained example in the entire series. Advanced technology/machina like that used by the Al Bhed are outlawed by Yevon's teachings, as the technology is more or less the same of that of the allegedly-corrupt and decadent civilization of Zanarkand. The restrictions on robots and More Dakka do not apply to the religious authorities, however.
  • Shout-Out: "I am a summoner, like my father before me," is a clear shout out to Return Of The Jedi; also, Biggs and Wedge are recruitable blitzball players.
    • Not to mention Seymour's Mortiorchis form being a near-copy of the Gundam GP03 Orchis; see also Emerald Weapon.
    • The name of Cid's airship, Fahrenheit, is a reference to an airship in Bahamut Lagoon, an older Squaresoft title. This is continued in Final Fantasy X 2 with another airship named the Celsius.
    • The puzzle room in Zanarkand Ruins uses Tetris pieces in a really bizarre way.
    • One of the optional Aeons is Yojimbo, completely with a flower petal motif, which is quite similar to the scene from Sanjuro, in the summoning animation.
    • "He said he went to Macarana Temple." "Macalania Temple." "Aye!"
    • The BGM "Hopeless Desire" bears more than a passing resemblance to "Greensleeves".
    • One of the earlier bosses is an octopus-like creature named Tros.
    • Anima bears a resemblance - in both form and origin - to Eva-01.
    • When you think about it, you can't help but notice some similarities between FFX's ending and FFVI's ending - In both games, the source of power of the protagonists disappear at the end of the game : In FFVI, magic and Espers disappear from the world; in FFX, Fayth and Aeons disappear. In both games, these phenomenons happen when the party is on an airship. Terra is directely linked to Espers, being a demi-Esper herself; as for Tidus, he's a creation of the Fayth, and is only able to exist because of them. Both are affected by the post-game events. Terra managed to survive the change, losing her Esper half. Tidus, on the other hand, completely fades out of existence...
  • Sibling Team: The Magus Sisters, especially their Delta Attack Overdrive.
  • Sixth Ranger Traitor: Seymour
  • Smash Mook: Aside from the Iron Giant, we have Ironsides: giant fiends encased in a thick, armor-like shell.
  • Species Surname: Kimahri Ronso, Seymour Guado, et al.
  • Socketed Equipment: By another name, true, but it's basically how the Item Crafting mechanic works.
  • Sole Entertainment Option: This constitutes a rather bizarre example, as it makes the entertainment, Blitzball, very integral to the plot.
  • Songs in the Key of Lock
  • Soundtrack Dissonance: Both on the final road to Zanarkand and during the Bonus Boss fight with the Aeon Yojimbo.
  • Shell-Shocked Veteran: Auron
  • Shipper on Deck: Auron with Yuna and Tidus.
  • Slap-On-The-Wrist Nuke: The Aeons, especially Ifrit.
  • Spoiled by the Manual: The manual spoils a lot of the early game:
    • Kimahri first mistakes Tidus for an enemy and attacks him - but since Kimahri is listed as a party member in the manual, the player knows in advance that the hostility won't last for long.
    • Likewise, Auron and Rikku are listed as party members in the manual.
    • The manual lists four of the first aeons by name and description.
  • Stat Grinding: The Sphere Grid system.
  • Stepford Smiler: Played with in Yuna. She is a bit of a Broken Bird, but she isn't smiling to hide a flaw of her own. She's smiling to give Spira hope.
  • The Stoic: Auron incarnates this trope. Fridge Brilliance kicks in when you realize he died because of a burst of anger.
  • Stripperiffic: The breast-baring regency gown worn by Lulu, Rikku with her short shorts, and Shiva overall.
    • Yunalesca and her metal bikini, which consists of a thong and cleavage-exposing bra.
    • Dona, who looks more like a hooker than a summoner.
    • Lucille of the Chocobo Knights trio.
  • Stylistic Suck: The laughing scene. In-story, it's supposed to be horribly forced and hollow.
  • Suicide by Cop: Jecht sends his son to Spira so that Tidus can ultimately kill him.
  • Super Not-Drowning Skills: Tidus, Rikku, Wakka. And any other blitzball players.
  • Supporting Protagonist: Tidus seems to be this for most of the game; many players are a little startled when he suddenly declares, "No, wait: this is MY story."
  • Taken for Granite: the Fayth are statues that house the souls of people who provide the power for the summoned creature. Many fiends can also petrify you...but you can also petrify them as well, with the right spells and items.
  • Tech Points: FFX takes the unusual step of basically replacing Experience Points with these, renaming them "Sphere Levels" and providing a "Sphere Grid" for a Point Build System...except for how progression through it is essentially linear. (X-2 went back to standard levels.)
  • The Reveal: There are plenty of reveals in this world of stagnant tradition and ancient dogma, but three stand out as plot-pivotal. Each of them are personal to Tidus, and each is handled differently.
    • Guardians become Final Aeons, who become Sin after destroying it. Early in the game, Auron flat-out tells Tidus that Jecht became Sin. Tidus keeps this to himself though, and Auron never mentions the first part, so the pieces don't get put together until the end.
    • High summoners die when they summon their Final Aeon against Sin. Everybody knows this except Tidus the outworlder, and nobody has the nerve to tell him.
    • Tidus is part of a summoning from within Sin, and will disappear if Sin is truly destroyed. Tidus alone learns this, and keeps it a secret so the party will finish their quest.
  • Technicolor Death: This is integrated into the plot: When monsters are killed, the pyreflies they're made of emanate from their remains.
  • Those Two Guys: Luzzu and Gatta. Possibly a subversion, as no matter what you do, one of them will wind up dead.
  • Tomato in the Mirror: Tidus is a dream of the Fayth.
  • Too Many Belts: Lulu wears a dress made of belts.
    • It was also to try to challenge the graphics designers anyway.
  • Took a Level In Badass: Yuna starts out as a peaceful, quietly devout girl, but as the game continues, she gets increasingly powerful Aeons, busts out of a kidnapping attempt, breaks out of an attempted forced marriage, was the first person to Screw Destiny when she learns that what she had been taught her entire life was a hideous lie, and then proceeded to beat that lie into pieces.
    • She gains several more levels in X-2. "I don't like your plan. It sucks."
    • The game does this for the entire summoner class. The bread and butter of the summoner's ability is summoning powerful monsters to attack enemies but they don't really have much power on their own. Summoners in past games augmented their abilities by being proficient with other magic (Rydia and Dagger for example). But in Final Fantasy X, a summoner created Sin and terrorized the world for a thousand years solely through the art of summoning. The summoner's identity? Yu Yevon.
  • Tragic Monster: Braska's Final Aeon, aka Jecht.
    • Not to mention Anima. She was Seymour's mother.
  • Tranquil Fury: Auron. Seriously, nothing can faze this dude.
    • Except during the second battle with Seymour:

 <Command --> Talk>

Auron: Although he was not the man I once knew, Kinoc was still my friend. YOU WILL PAY FOR HIS DEATH, SEYMOUR!

<Auron's attack increased!>

  • Translation Convention: A rare exception, in that the game doesn't translate the language spoken by the Al Bhed. It does, however, allow the player to collect primers which will interpret their spoken and written language.
  • Trapped in Another World: Tidus, although his relationship to this new world may not be what he thinks it is.
  • The Very Definitely Final Dungeon: Sin itself ends up being this.
  • Undeath Always Ends: Yuna ends up sending Auron at the end of the game after he insists that he's "been here long enough... This is your world now."
  • Underground Monkey
  • Underwater City
  • Underwater Kiss: Between Yuna and Tidus. An iconic moment for the game.
  • Useless Useful Spell: The instant death spell, by the time you get it, anything worth using it on is immune to it.
  • Vacuum Hurricane Kick: The Jecht shot seems to involve doing twenty-some revolutions while hovering at the apex of your jump for five seconds. What's interesting is how the shot is used both underwater and on land, and is just as implausible in either scenario.
  • Verbal Tic: Wakka ends a lot of his sentances with "ya?"
  • Vicious Cycle: Sin's death and rebirth. Every time Sin died before, it just came back. And as far as the higher-ups of the Corrupt Church are concerned, that's fine. They trick people into thinking there's a way to stop it, until the main characters find a way to actually stop it.
  • Video Wills: Yuna's sphere.
    • Eventually, once he realizes he's never going back to his own Zanarkand, Jecht's Spheres become this.
  • Visionary Villain: Seymour and his plan to purify Spira.
    • Also Yu Yevon creating Sin to punish Spira for trashing Zanarkand.
  • Wake Up Call Boss: Sinspawn Gui. It's the first boss that can genuinly wipe the floor with your party.
  • Watching the Sunset: Tidus and Yuna at the travel agency in Mi'ihen.
  • Well-Intentioned Extremist: Seymour Guado. "Extremist" being a huge understatement.
  • White Magician Girl: Yuna hits this trope on nearly every point: feminine and sweet, primarily a White Mage, and The Heart of the party.
  • With a Friend and a Stranger: With the protagonist as stranger variation, and a trio of friends instead of a duo.
  • Woobie, Destroyer of Worlds: Seymour is at least intended to come across as this: he was born to a human mother and Guado father, he and his mother were banished by his father to maintain the peace in Guadosalam, his mother gave her life to become a Fayth right before his very eyes (to his horror), and he grew up lonely. As a result, he develops an ideology that life is suffering, and intends to become Sin so that he may kill everyone on Spira and end the cycle of death and pain. Unfortunately, he's targeted by the Misaimed Fandom because the creators played down the potential Woobie traits and played up his condescending attitude and Smug Snake grin (as opposed to, say, the other way around. Then again, given that his own mother admits that he's driven completely by a lust for power and has become a Complete Monster Omnicidal Maniac who wants to destroy the world For the Evulz, it's kinda hard to make him sympathetic in the first place.
  • Word of God: Hints in an Ultimania interview that Final Fantasy VII is the Distant Future of the game's world, but likely on another planet.
  • Wrench Wench: Rikku, and how.
  • You Bastard: To get the sigil for Rikku's Ultimate Weapon, you have to hunt down and fight some Cactuars. Each one is introduced individually, with a name and personality. First, the cactuar stone tells you their names and where you can find them, e.g. Tomay - Gone to fetch the water, be back soon. When you've killed them all, the stone reads it all again, but instead of "be back soon" after each one it says "gone for good", and it's actually quite chilling.
  • Zen Survivor: Auron
  • Zero Effort Boss: Yu Yevon. After spending years upon years recreating Sin and summoning Dream Zanarkand, he's been reduced to a black tick thing with a symbol on it. Granted, it was because there's practically nothing human left of him. The party easily kicks his ass, due to having infinite Auto-Life cast on everyone. The only way to lose the fight is to petrify your frontline allies.

 ...And that, as they say, is that.

Notes

  1. The airship of FFX is named Fahrenheit, though this is never explicitly stated in either game.

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