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File:Goldeneye-007 1509.jpg

Wow, Pierce Brosnan's mouth is huge!

GoldenEye is a FPS video game adaptation of the James Bond |movie of the same name, made by Rare for the Nintendo 64 (known by some as GoldenEye 007, after the box art).

The majority of the game's missions are directly lifted from the film, with some slight alterations and omissions. Several hidden missions were also included for gamers good enough to reach them; these were inspired by other Bond movies. The game's split-screen multi-player mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other four Bonds), and featured many different gameplay combinations based on weapon selection and game rules (including "You Only Live Twice" [where you get two lives, and that's it] and "License to Kill" [one hit kills, no matter the gun, except the Klobb sometimes]).

In November 2010, a remake by Activision for the Wii was released. Click here for more details.


Tropes used in GoldenEye 007 (1997 video game) include:
  • Action Girl: Natalya, surprisingly, in the Jungle.
  • Adaptation Expansion: Several levels in the game take place in the nine years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), and he never chases Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Janus stopping himself.
  • AKA-47: None of the weapons have real names. The AK-47 itself is called the "KF7" (with an appropriate "Soviet" appended sometimes), and the RC-P90 is in reality the FN Herstal P90.
  • Always Close:
    • The bomb in "Statue", justified by a proximity-triggered mechanism that sets the remaining time to 15 seconds if it was higher when you got close.
    • The bomb in "Train" on 00 Agent always leaves you with about four seconds to escape.
  • Artificial Atmospheric Actions: The hostages in "Frigate".
  • Artificial Stupidity: Enemies will not open fire unless they have a clear line of sight. Railings, glass and invisible walls count as obstacles for the purpose of aiming. This turns Xenia into an Anticlimax Boss, as you can gun her down as she crosses the bridge (she treats the bridge as a corridor). This also stumps Jaws, since he'll never fire if you simply run up and down the staircase.
  • Artistic License Ships: The La Fayette looks nothing like a La Fayette-class frigate and rather more like an American Kidd-Class destroyer. The Dummied Out multi-player version of the map is even called "Destroyer".
  • Attack Drone: Drone guns are extremely annoying (and deadly).
  • Awesome but Practical: The Cougar Magnum! Except when it isn't. And then there's the Golden Gun, the grenade launcher, the tank...
  • Bag of Spilling
  • Beating a Dead Player
  • Big Damn Fire Exit: The Silo is a Timed Mission in which you must get to the elevator before the explosives you've planted go off.
  • Big Head Mode: DK Mode.
  • Bling Bling Bang: The Golden Gun. Also, the Gold and Silver versions of the PP7.
  • Bond One-Liner: Well, obviously.
  • Boom! Headshot!: A frequent result of using the sniper rifle, and the quickest way to kill someone. The game tracks all limb, torso and headshots as well.
  • Boring but Practical: The Dostoveii is pretty average, but if you use it correctly (especially in multi-player), it can be deadly. The same can be said for some other handguns and automatics.
  • Bottomless Magazines:
  • Brutal Bonus Level: The Aztec bonus mission.
  • Bulletproof Human Shield
  • The Can Kicked Him: The Facility begins in the vent above a bathroom.
  • Casual Danger Dialogue: Trevelyan and Bond when they first meet. Natalya also does this a lot.
  • The Cavalry: Averted. In the Caverns, one objective is to call in a team of Marines to help fight Janus, but in the Cradle, you're totally on your own (just like in the movie).
  • Cherry Tapping: With the weaker weapons (pistols, Klobb or sniper rifle), it's possible to shoot enemies quite a few times before they die.
  • Cloudcuckoolander: Natalya will shoot someone, then comment on a nice plant.
  • Cold Sniper: Bond gets a sniper rifle in the Surface level.
  • Color Coded for Your Convenience: Enemies seem to follow a Law of Chromatic Superiority where green mooks aren't much of a threat, brown mooks are officers, and black mooks are by far the most dangerous.
  • Commissar Cap: Ourumov wears one.
  • Complaining About Rescues They Don't Like: Natalya will sometimes do this.
  • Computer Equals Monitor: In some levels. Averted in others where you must physically destroy the mainframe.
  • The Computer Is a Cheating Bastard: Enemies have Bottomless Magazines and often have Exclusive Enemy Equipment. As well, bosses have far more health than you do, and Trevelyan can run much faster.
  • Container Maze: Several levels have this feel, including the Depot and Control.
  • Coup De Grace Cutscene: More than a few (e.g. the ending of the Depot and Cradle).
  • The Cracker: Boris.
  • Critical Existence Failure
  • Cutscene Incompetence: The ending of Surface II shows Bond running into a bunker and getting captured without even putting up a fight.
  • Damsel in Distress: Natalya gets captured how many times in this game? Let's see. First in Severnaya, where Bond meets her in the same predicament. Then at the Statue Park in St. Petersburg. Then after the Russians arrest them. Then Ourumov gets ahold of her, leading to the tank chase, and you only recover her two missions later. That's four in total, before she takes a level in badass.
  • Dark Action Girl: Xenia.
  • Deadpan Snarker: Q Branch and Moneypenny in the mission briefing screens. Natalya gets a few snarks of her own in.
  • Diagonal Speed Boost: Speedruns more or less require that you strafe everywhere.
  • Die, Chair, Die!: Everything can be destroyed, and explode after. This actually comes in handy in the Runway level, as chucking a grenade at the guards by the desk in the side building will blow up the desk up, the filing cabinets and the guards.
  • Dirty Communists
  • Disney Villain Death: Trevelyan simply falls off the Cradle and dies, unlike in the movie (where the entire thing collapsed and fell on him). Or he may die without even falling. That depends on how the player kills him.
  • Do Not Drop Your Weapon: Enemies will continue clutching their guns until their very last hitpoint is taken away.
  • Doomsday Device: The Goldeneye satellite.
  • Dramatic Gun Cock: It's just the sound though.
  • Dual Wielding: "Jungle" even includes grenade launcher in one hand, machine gun in another. However, without the use of cheats, you can only dual wield if you kill an enemy who is dual wielding guns and take it from them.
  • Dude, Where's My Reward?: The cheat unlocked for beating the Train level on 00 Agent is the Silver PP7, a decent gun which is in no way worth the difficulty of getting it. The much better Gold PP7 can be unlocked in the Cradle on Agent, which is also much, much easier.
  • Dummied Out: This game contains some of the most well-known examples of this trope, such as All Bonds mode, the Citadel map, and the castle in the Dam level.
  • Elaborate Underground Base: Bunker, Control, Aztec, etc.
  • Elite Mooks: Some levels have troops in black, usually with better weapons, and wearing body armor. They are quite difficult to kill.
  • Enemy-Detecting Radar
  • Escort Mission:
    • "Protect Natalya", anyone?
    • Inverted in "Jungle". Natalya is armed with the Cougar Magnum and has suddenly become an extremely good shot. In addition, enemies are more likely to target James, which often results in Natalya killing more mooks than you. Doesn't work on the drone guns though.
  • Everything Fades: Enemies just disappear when they die, although their guns don't.
  • Evil Laugh: Baron Samedi does this a lot.
  • Exclusive Enemy Equipment: Most of the really cool guns belong to enemy soldiers, including the RC-P90, Automatic Shotgun and Grenade Launcher. Luckily you can pick them up for yourself after killing them.
  • Exploding Barrel: All over the place.
  • Exploring the Evil Lair: Several levels.
  • Fan Remake: GoldenEye: Source.
  • Fan Vid: A hilarious live-action reenactment of the Facility level can be found here.
    • Canadian rock band Shyne Factory did the video to I Don't Wanna Bring You Down in the style of Archives.
  • Frickin' Laser Beams: The Moonraker Laser and Watch Laser.
  • Game Breaking Bug: Or game breaking cheat in this case. The Invisible Bond cheat makes you become just that. Sure, enemies can't see you and won't fire at something they can't see, but mission critical NPCs also can't see you, so they won't talk or give you what you need, making the mission Unwinnable. Then again, you're probably not playing the game with cheats to actually complete the missions, so this isn't a problem for most. There's also a button-code that allows you to toggle invisibility on and off, so it's not as debilitating as that.
  • Game Mod: Goldfinger 64.
  • Gentleman Snarker: Q.
  • Get Back Here Boss: The fight with Trevelyan is a deadly game of tag where he runs all over the level shooting at you while you evade gunfire from his mooks.
  • Getting Crap Past the Radar:
  • Government Agency of Fiction: MI6.
  • Gravity Barrier
  • The Guards Must Be Crazy:
    • Enemies will walk right past dead bodies and ignore bullets whizzing by their heads, since they only attack if they see you (or if you make a ton of noise). On the other hand, they also appear to be rather deaf and nearsighted.
    • Averted with the jailer in the Bunker, whose reaction to Bond trying to pull the "sick prisoner" gig is simply to state "You must think I was born yesterday".
  • Guide Dang It: Getting the Golden Gun in Egyptian.
  • Guns Akimbo: Almost all of the game's weapons can wielded with both hands using cheats (it's possible to do this in single-player mode without them, but only if taken from an enemy carrying both).
  • Guns Do Not Work That Way: Rare didn't seem to understand the layout of the P90; the magazine becomes a huge white block that's wider than the gun frame, and the weapon ejects right instead of down. Additionally, certain guns have an incorrect magazine size. In the RC-P90's case, it has 80 bullets instead of 50. This is probably because Rare entered the amount of ammo as 50 in hexadecimal, which is 80 in decimal.
  • Hand Cannon: The Cougar Magnum is ridiculously overpowered, to the point of being able to shoot through metal doors.
  • Hannibal Lecture: Trevelyan loves giving you these.
  • Harder Than Hard: Beating the game on 00 Agent unlocks 007 modes, which can be customized to be as hard as the player wants (1000% damage? Sure Why Not). This has led to the custom License to Kill (one-shot, one kill applies to both the player and enemies) and Dark Agent (all maxed out stats) difficulties.
  • Heroes Want Redheads: Bond and Natalya.
  • High-Speed Missile Dodge: Rocket launchers fire rather slow projectiles to compensate for how much damage they deal.
  • Hollywood Hacking: Apparently, Natalya can hack into an advanced, secure network and disable a multimillion dollar piece of military equipment in about three minutes. Did you want her to take any longer???
  • Hollywood Silencer: Silenced weapons are very quiet, though because of the rather strange mechanics they're not much more effective than single shots with unsilenced ones.
  • Hostage Situation: Several levels, including Frigate, and (most annoyingly) Train.
  • Hypercompetent Sidekick: Natalya at times. The Jungle level proves it.
  • Hyperspace Arsenal: Taken Up to Eleven with "All Guns": Bond has somewhere around 50-60 different weapons, including a tank.
  • Imperial Stormtrooper Marksmanship Academy: Enemies are terrible shots at long range, being unable to hit you with any degree of accuracy using sniper rifles.
  • Implacable Man: Jaws especially, but also Trevelyan. Both shrug off gunfire and keep firing away at you.
  • Incredibly Obvious Bug: Twice. You plant a "covert" modem in the dam at Arkhangelsk, and a tracker "bug" on the Pirate helicopter in Monte Carlo. Both are the size of your head. Not to mention planting it at the dam requires placing it directly on the monitor.
  • The Infiltration: Several levels, including the Bunker, and Jungle.
  • Insecurity Camera: Several missions involve destroying these. They promptly explode.
  • Instant Death Bullet: The famous Golden Gun, as well as the Golden PP7. In "License to Kill" mode, every bullet is this.
  • Insurmountable Waist-Height Fence
  • Invisibility Cloak: The "Bond Invisible" cheat.
  • Irrelevant Importance: Killing people after they help you with objectives.
  • I Shall Taunt You: Trevelyan loves to do this.
  • Just Between You and Me: During your meeting with Janus in Statue Park, he delivers a Motive Rant before dispatching his bodyguards to kill you.
  • Just Plane Wrong: The "Pirate" helicopter isn't a Eurocopter, it's an Apache.
  • Kill Sat: The titular satellite.
  • Knockback: Waves of enemy soldiers will become Goddamn Bats due to their shots pushing you back and preventing you from firing your gun for a second because you got hit.
  • Knowledge Broker: Valentin Zukovsky.
  • Last-Note Nightmare: The music in "Surface II" becomes dissonant when Bond is captured in the final cutscene.
  • Lock and Load Montage: Several levels begin with one.
  • Luck-Based Mission: Unlocking Invincibility in "Facility" depends on the random location of Dr. Doak. "Control" is partially a Luck-Based Mission as well, since a lot depends on which side the guards come from, whether they breach the bulletproof glass and if they shoot at you or Natalya. "Aztec" depends entirely on whether the guards at the beginning throw grenades at you or not; if they do, you will die.
  • Made of Explodium: A legendary example of the trope. Everything that isn't level geometry, glass or an enemy can be made to explode. Yes, including doors, under certain conditions. This was partly due to the fact that the game creators couldn't implement a satisfactory physics system into the game, and thus the only way to make objects destructible in-game was to make them explode.
  • Made of Iron: Bond himself, but also Janus, Xenia, Jaws and any other "boss" characters can shrug off multiple gunshots and even explosions.
  • The Mafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a Mob War of sorts going on between them.
  • Man in White: Baron Samedi.
  • Matrix Raining Code: Most computers have scrolling lines of green text.
  • Meaningful Name: Janus (Roman god with two faces) and Xenia (Greek for "foreign" or "strange").
  • Mercy Invincibility: Uniquely for an FPS, this is played completely straight, and one of the quirks maintained in Goldeneye Source.
  • Missing Mission Control: In some levels, they don't give you any useful information due to your being captured.
  • Mission Control: Your mission briefing from M and Q.
  • More Dakka: The RC-P90 is famous for this. The Phantom also holds a large magazine (50), and the ZMG has quite a rapid rate of fire. You also do not want to be in the sights of the heavy drone guns.
  • Nintendo Hard: 00 Agent. And don't even try getting all the cheats: you'll be pulling your hair out by the time you're done.
  • Nobody Poops: Averted in the same area as the movie.
  • No Fair Cheating: Playing with cheats on will not unlock anything.
  • Noodle Incident: Mentioned by Q in the briefing of the Silo mission:
Cquote1

007, remember to treat the timed explosives with respect - you know what happened to 004 in Beirut.

Cquote2
Cquote1

Trevelyan: Too slow, James!

Cquote2
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