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  • Prince Lucanor Giovanni from Anima: Beyond Fantasy certainly qualifies. He is effectively the second smartest person in the entire setting, second only to his brilliant but insane mentor. Despite being a normal human in a setting full of supernatural beings and super powered individuals he remains one of the most major political players in the setting due to his near omniscient ability to deduct what everyone else is up to. He actively manipulates almost every other side in the setting without them realizing it.
  • Asmodeus, ruler of Nessus, Ninth Layer of Baator in Dungeons & Dragons. He is one of the oldest living things in the multiverse, controlling all of the Nine Hells and standing over every other devil. The gods fear him. He once instigated the Reckoning, an Enemy Civil War, just to root out the more dangerous of his foes... only to promptly step forward and force all of Baator to submit once it stopped being useful to him. His only reaction to Mephistopheles threatening to take his throne was an amused silence.
    • His most epic moment was likely when he first came to rule the Hells, when the Gods sent him to punish those who had sinned, signing a contract to say that Asmodeus could do as he wanted with those souls. Shortly thereafter, the Gods noticed that rather fewer mortals were coming to their planes when they died, and more were going to Hell. They soon found out Asmodeus was deliberately tempting mortals to sin, and confronted him, saying that the contract did not give him permission to tempt mortals. He simply smiled at the gods, and said "Read the fine print."
    • Don't forget that with the update to 4th Edition his status went from merely a powerful archdevil that required a full team of high level epic characters to fight into a full god.
      • His ascension to godhood is arguably even more magnificent in the Forgotten Realms setting, where he effortlessly orchestrates the death of a major god and consumes said god's soul.
    • Asmodeus' first Starscream was Baalzebul, Lord of the Flies. Baalzebul was almost as magnificent as Asmodeus himself. He was a former angel who went to hell and did such a good job taking over that he completely removed all knowledge of his predecessor's name and identity from existence. He managed to control two levels of Hell, one himself and one through a viceroy, Moloch. Add to that, he actually had Asmodeus' favor. Unfortunately for Baalzebul, during that civil war he led an insurrection that tried to take Asmodeus down. He was thwarted when Mephistopheles' troops turned on the insurrection, and then Asmodeus punished him by changing his form from that of an angel to that of a slug. Baalzebul's still the #3 guy in Hell (behind Asmodeus and Mephistopheles), but looking like a slug pretty much demotes him from Magnificent Bastard to The Chessmaster.
    • An arguable example is the Demon Lord Dagon. Like other Demons, he is Chaotic Evil. Unlike other Demons however, he is intelligent, rational, and above all, patient. He is reported to be the first Demon Lord spawned from the Abyss, and uses his vast knowledge to manipulate the minds of mortals and demons alike. Oh, and his alliance with Demogorgon, which makes him seem like The Dragon? It's heavily implied that their alliance is part of a greater scheme in Dagon's benefit, and in fact he plays a big role in the continuing feud between Demogorgon's Split Personality issue. (He only speaks to one of Demogorgon's two minds when giving advice.)
      • And if you look at him, you become terrified of the sea. Did we forget to mention that Dagon lives at the bottom of an Abyssal ocean? His very existence insulates him from retribution.
    • The entire race of Yugoloths are would-be Magnificent Bastards. Not would-be as in smug snakes, would-be as in it's tough to be remarkably magnificent when everyone else thinks and plots just like you do. Less well known than the Devils and Demons, they're Neutral Evil as opposed to Lawful Evil like the Devils or Chaotic Evil like the Demons. The Yugoloths' main stronghold is The Crawling City, a city grafted onto legs that walks around the mountains of Gehenna. Prophecies say that the Blood War will only end once the Crawling City directly intervenes.
      • Spoiler, The prophecies are wrong in this case.
        • The prophecies are wrong? What D&D source says that?
          • In the Forgotten Realms setting 4e, Asmodeus ended the Blood War by pushing the Abyss to the bottom of the Elemental Chaos with no help from the Crawling City. He is a Magnificent Bastard!
    • Another possible Magnificent (in this case) Bitch would be Lolth. She may seem insane but like Tzeentch, she is either that or very sane. She favors chaos and looks out for too much cooperation between drow but at the same time, she makes certain that they do not cause too much chaos. She looks on those who cause chaos in normal drow society with favor and she doesn't limit herself to evil ones, at that. Also, she turned her followers into a whole race of Magnificent Bastards while making herself indispensable for most of them - on their own they tend to cheerfully blow up themselves in all-out civil war - she preserved qualities leading to this, while at the same time nurturing and promoting those who are both able to curb it and have enough of good sense to do so. The result: Drow are held back by wasting most efforts on defending themselves from each other, yet down there at least hold their own against mindflayers and worse, and on surface are feared for raiding that to them is mostly sport and a way to cull excess of the population.
      • In War of the Spider Queen she went silent to the drow prayers for a long time, she stayed silent for a long time and used this time to reestablish herself as a new greater deity, moving the Demonweb Pits away from the Abyss and confirm it as its own plane of existence. YMMV on this one, but you have to admit Lolth is one hell of a player in her own.
      • In The Lady Penitent series she also orchestrated the deaths of several of her own children, to ensure that she'd remain as the sole deity of the drow, also being one of the main factors that could have lead to the Spellplague. This one required Idiot Plot in addition to being thoroughly inconsistent with all existing lore, however.
  • Cyric in Forgotten Realms. Summary so far: Pretends to hold the Idiot Ball for almost ten years]], but ends up getting exactly what he wanted and manipulates almost the entire pantheon of Greater Gods and ends the love of an Established Couple. He eventually KILLS one of the most powerful goddesses in the entire Realms through some Xanatos Speed Chess between he and another Greater Evil God. He also convinces an Eldritch Abomination to work for him and seals his loyalty so much that the thing is still loyal to him to this day. This guy puts the "bastard" in Magnificent Bastard.
    • His losing the Realm of the Dead was simply one big Xanatos Gambit to this troper. Cyric never intended to rule over death. He enjoyed chaos and tricks far too much to waste time on judging the damned. This troper thinks Cyric set up the whole thing so he would end up losing the Realm of the Dead and be able to take his true place in Pandemonium, where he is far, FAR more powerful than he was in the Realm of the Dead. Cyric is also quite capable of playing Xanatos Speed Chess as evidenced in the novels where he DOES ALL OF THE ABOVE MENTIONED THINGS! If Cyric isn't a magnificent bastard, no one is. Oh, and he also tricked Tyr, the FREAKIN GOD OF JUSTICE (the Big Good) into murdering another good god out of jealousy that Cyric managed to stir up using his lies and tricks. No wonder he is currently in chains somewhere. But it took three greater gods just to put him in chains in the first place. Methinks Cyric won't be in those chains for long.
      • Even if we ignore the whole Spellplague arc and look just at Crucible? Cyric did drive himself batshit insane, yet this didn't make him less dangerous, only made his enemies overconfident. And then he bluffed his way to victory while not holding any good cards, and it was he who left his trial laughing at his accusers, as he tricked them not just into squabbling, but also creating enormous amount of headache for each other.
    • Asmodeus, the Lord of the Nine Hells, is the Wicked Cultured, Affably Evil, handsome and brilliant Archdevil who, ever since his fall from heaven, has been running a grand chess game that few can even begin to understand. Asmodeus knows every plot against him by the other archdevils and delights in thwarting or subverting them to his own benefit while making his own plots that can take centuries or even millennia to come to fruition in ways that benefit him. At one point, Asmodeus was even deposed from his throne in Nessus, only to later reveal it was simply a ruse to root out potential traitors. Since becoming a god, Asmodeus has only increased his power and effectiveness with some fearing he is perhaps the greatest threat to all the forces of good in existence.
    • Bane, god of Strife, Tyranny and Hatred was once a mortal man who achieved godhood. A brilliant Chessmaster and strategist who frequently plays other gods against one another, forming and betraying alliances as proper, Bane even leaves a way to return post-mortem after his death after the Time of Troubles, being reborn from the body of his own son. Learning from his defeat, Bane promotes understanding and cooperation among his clergy who are now likely to settle conflict with reasonable debate to stay united against their enemies. Bane shows himself to be as brilliant and dangerous as ever, even subjugating the goblin pantheon to him, stopping at nothing to dominate all other powers before him.
    • Jarlaxle Baenre, third son of Yvonnel Baenre, survived his birth and sacrifice against all odds, growing into a talented mercenary leader who thrives off the chaos of Menzoberranzan. Constantly hiring out his forces, the Bregan D'Aerthe while playing multiple sides in any conflict, Jarlaxle later goes to the surface, manages to win over nearly everyone he comes across and even uses an attempted coup from his underlings as a way to buy himself a vacation, eliminating the worst traitors and leaving the one Drow he can trust in charge of the group before manipulating powerful kingdoms, ancient dragons and monsters into doing what benefits him most. Jarlaxle is so successful and talented at his games that there are those who wonder if he is actually blessed by the normally virulently misandrist Lolth as a chosen of chaos.
    • Gromph Baenre is the archmage of Menzoberranzan and a genius manipulator who is the undisputed master of the city's wizards. Keeping control through his own power and constantly playing his rivals against one another, Gromph showcases his penchant for manipulation by being one of the powers behind his sister Triel's throne and when the Priestesses of Lolth lose their power with the Goddess's absence, Gromph takes it upon himself to guide the city in the meantime. After being defeated by the evil lich Dyyr, Gromph is captured by a mind flayer and shows he prepared for a possibility with an impressive Memory Gambit that even programmed his own reactions to achieve it. He then attempts to eliminate one of the architects of the invasion of his city by fusing his hand to a crystal that burns like the sun when the other drow slips into the plane of shadow, trapping him there. Mixing an odd nobility with a ruthless ambition, Gromph repeatedly demonstrates just why he is one of the oldest and most powerful Drow alive.
    • Mask is the god of thieves and shadows. A master of intrigue and scheming, Mask orchestrated the death of the god Bhaal during the time of Troubles with himself as the weapon in his guise as the sword godsbane. Working to undermine the mad god Cyric, Mask helped to arrange Cyric's defeat and later works to defeat his mother Shar, the goddess of nothingness and darkness. Mask helps to foil her plots to reduce all to nothingness while leaving his essence behind in anticipation for when Shar absorbs him, even sending his Chosen Erevis Cale's son into the future with a plan to bring about his own revival in the end.
    • Vhaeraun, the Masked Lord, is one of the Dark Seldarine, the Drow pantheon. Wanting to conquer the surface and defeat his mother Lolth, Vhaeraun appeals to many male drow with his focus on gender equality, as opposed to his mother's fierce misandry. An exceptional schemer, Vhaeraun nearly destroyed Lolth during the Silence and upon her rebirth formed a plan to assassinate his chaotic good twin sister Eilistraee, gain her followers and destroy Lolth. Stopped by the goddess Mystra, Vhaeraun later returned and formed a peace with his sister, the two working together against their mother with Vhaeraun organizing his clergy into doing good deeds and appearing respectable, all to work to their true goals of domination and freedom for the drow, no matter the cost.
    • Fzoul Chembryl, chosen of Bane, joined the Zhentarim and steadily converted it to being a branch of Bane's church. Overthrowing and destroying his mentor Manshoon and many of Manshoon's clones, Fzoul later even helped to undermine Cyric after Bane's fall. Upon Bane's return, Fzoul happily takes his place at his god's side again, reorganizing the church and devoting it to conquest and schemes to advance Bane's aims upon the world. Even after dying in defense of Zhentil Keep, Fzoul is raised as Bane's Exarch, dedicated both to his own power while retaining his charisma and faith.
    • Hunter's Blades: King Obould Many Arrows is a brutal orc chieftain who unites the fractured orc clans into a single, unified army and unleashes them upon the north and Silverymoon. In a series of brilliant campaigns, Obould carves out the Kingdom of Dark Arrows, becoming the personal chosen of the orc god Gruumsh in the process. Obould also completely subverts a group of Drow who think they can use him, killing their priestess at the end after she attempts to murder him. Later even assisting the heroes against another army loyal to Gruumsh's old ways, Obould then sues for peace from a position of strength, knowing it will be too costly to dislodge his people from their new home. Peacefully dying later in his sleep and being made an exarch by his god, Obould is without doubt the most successful and ingenious arc to set foot on Faerun and remains one of Drizzt Do'Urden's most deadly foes.
    • War of the Spider Queen:
      • Pharaun Mizzrym is the son of House Mizzrym who became a powerful wizard. Well known for his ostentatious, clever manner, Pharaun helps to outwit the Illithid Lich leader of a slave revolt and destroys him after scheming and investigating his way to the bottom of the plot. Pharaun proves himself just as capable in helping to defeat a conspiracy in Ched Nassad, outwitting and destroying a powerful demon later on and even seeing through the machinations of his own ostensible leader Quenthel Baenre. Upon revival from his previous death, Pharaun even begins bonding with his son Kael and shows no hesitation in sacrificing his existence for him at the end.
      • Nimor Imphraezl, a drow-Shadow Dragon hybrid, and Anointed Blade of the Vhaeraunite Jaezred Chaulssin, is a ruthless assassin out to overthrow the order of Lolth. Manipulating the Menzoberranzan slave revolt, Nimor forms an army to invade Menzoberranzan and throws the city into chaos by assassinating a high-ranking Matron Mother. With his clever strategies and diversions, Nimor nearly arranges for the city to fall before Lolth's return. Later establishing his own fosterage in Menzoberranzan, Nimor continues his schemes to bring down Lolth's order by weaving clever plan after plan and achieving whatever victory he can manage whenever he can.
  • Mutants & Masterminds: August Tiberius Roman is the game’s Lex Luthor analogue, and the archenemy of the late Centurion, the setting’s greatest and most powerful superhero. Starting out as Freedom City’s most feared mafia don, Roman bought a pardon from the US government in 1943, and went onto frustrate the Centurion and the Freedom League for decades to come, first as the secret financial backer of the Crime League, and then as the city’s “Emperor of Crime.” By the 1950s and 60s, Roman controlled almost every mafioso, gangster, and street criminal in Freedom City, and was receiving a cut of near every crime committed in town, with only truly depraved organizations like Alister Usher’s falling outside his purview. This culminated in his outright buying Mayor Franklin Pierce in the 90s, and running the city in everything but name. When Pierce was brought down, he tried to take Roman with him, but the mafioso simply divested his underworld holdings and survived, broke, but free. Now retired, Roman has outlived all his allies and most of his enemies, including the Centurion, and supports himself in his old age by running the Circuit-Maximus, an illegal underground fight club featuring superhumans. No longer an active participant in most of the city’s criminal life, the elderly Roman is still a figure to be feared, and one that no hero or villain in their right mind aims to cross.
  • Duke Rowan Darkwood, factol of the Fated in Planescape. Where to begin? His backstory is that, after retiring from a successful career in adventuring, he successfully out-cheated a devil in a cardgame for the souls of his family, then spent the next decade being tortured in the pits of Hell, before being released on the grounds that he was too tough to be fun torturing anymore. Upon arrival in Sigil, he took over one of the city's most powerful factions in under a month, persuaded the leader of the Mercykillers faction to team up with him, and immediately began plotting to conquer the entire city. After setting off the Faction War and eventually being defeated, he became one of only three known people in recorded history to escape from one of the Lady of Pain's Mazes.
    • Faction War, however, makes you wonder if Darkwood managed to escaped the Mazes only because the Lady of Pain wanted him to in order to create one of the biggest Time Loops in D&D history --- warping him 500 years in the past to become Gifad and end the Faction War he started, and then ages in the past when he naturally fails...into the very wizard who would craft the Sigil Spell that would prompt Darkwood to start the Faction War in the first place! As is a recurring theme in Planescape, it goes to show him that he can't fight fate...
  • The Dark Powers of the Ravenloft setting can be Magnificently Bastard-ish when tormenting their darklord captives, playing off weaknesses and hang-ups that the darklords won't even admit they have. Many fans of the setting remain convinced that the DPs are on the side of the angels, simply because it's villains whom they're hassling with such expertise. The fact that they work in secret rather than stepping onstage doesn't disqualify them from this trope, as their resulting mystique more than makes up for it.
    • Some of the domain lords, themselves, also qualify. Azalin, Harkon Lukas, and Strahd von Zarovich probably rate highest in fan admiration for their scheming, as does the non-darklord Gentleman Caller.
  • Cleon Zhunastu, founder of the Third Imperium in Traveller. He actually did better then Palpatine because his Empire lasted for more then a thousand years. He manipulated dozens of powerful men and thousands of planets into forming the Third Imperium.
  • Hanse Davion from BattleTech. While he reshaped military thinking within his life, he will probably best be remembered for his acts of Magnificent Bastardry. The first being where he ordered the court martial, exile and stripping of name from the son of his Intelligence Secretary - and best friend - as a part of an elaborate ruse to plant him into another state's intelligence network. So successful was this gambit that in the subsequent war (Which Hanse started at his own wedding) he captured more worlds in two years of fighting then his predecessors had in the last two hundred, all but crippling the state and driving its leader to insanity. Why did he do it? As an act of revenge against said leader who had tried to kill Hanse and replace him with a doppleganger.
    • While on the subject of BattleTech, let us not forget Ulric Kerensky. Even when introduced as 'merely' the Khan of Clan Wolf, he already comes across as this; once voted into the position of ilKhan and forced to lead an invasion he's essentially opposed to, he manages to ever-so-subtly sabotage it without ever committing an outright act of treason (most notably by playing on the vanity of the other leaders and letting them get hoist by their own petards when they're too full of themselves to ask for advice or instructions), ultimately culminating in a fifteen-year truce — and then, when later challenged over it, sets into motion a plan to cripple the Clan pushing the hardest to resume the invasion while making sure part of his own Clan survives to keep defending the Inner Sphere in the future, even though it will cost his own life among others. Throughout it all and even posthumously he's never depicted as being anything less than completely in control and on top of events.
    • Also Sun-Tzu Liao. He turned his crippled state (Courtesy of Hanse Davion above) around in the space of a few years, abused his elected position as the new First Lord of the reborn Star League to allow his nation to legally annex a breakaway state, reclaimed more then half the territory his grandfather lost under the pretense of "Peacekeeping" operations and forged a three-way alliance amongst other dissafected nations. There's (circumstantial) evidence that he even nuked his own capitol to serve as a propaganda piece to provoke hatred of his enemies. In the end he fakes his own death to ascend to the level of godhood in the eyes of his people. In many ways he acts like Hanse Davion, and he noted that he was using techniques he had learned from studying Davion.
  • Tzeentch of Warhammer 40,000 is a literal god of scheming who lays plans that take millennia to pay off. Whilst we're in the same universe, the Alpha Legion are, most terrifyingly, an entire army of Magnificent Bastards, even before the Horus Heresy (with the exception of Bale and Carron, but we don't talk about them).
    • Tzeentch is probably enjoying it. He is literally the god of scheming. He cares not whether the schemes will work or not. He finds it very amusing to mislead his own followers to fulfill his own, incredibly far-reaching plans, and his own plans tend to be contradictory and ultimately nonsensical. Infact, despite what he might want you to believe, he doesn't have any ultimate goal other than scheming itself, and if he would, he would seace from existance upon reaching it, as his whole purpose is to scheme.
    • Asdrubael Vect, overlord of the Dark Eldar city of Comorragh. He actually engineered a Space Marine inavasion of said city when he was a lowly kabal leader to remove the more powerful rival kabals. Since his ascension, he has always been two steps ahead of everyone else in the insanely bizantine politics of the place for over seven millenia. He has resorted from seducing noblewomen into assassinating their annoying parents to delivering actual black holes in gift boxes to retainers that were barely starting to consider challenging him. His backstory in the Dark Eldar codex is basically one long Crowning Moment of Awesome. Bear in mind, he started out as a slave.
    • Lady Aurelia Malys, Archon of the Kabal of the Poisoned Tongue is certainly one of the queens of Magnificent Bitch-dom. She started out as a courtesan of Asdrubael Vect, but when he got tired of her, he banished her. She took her followers with her, and journeyed into the Webway, seeking fortune. She bumped into a god-like trickster being (heavily implied to be the Laughing God) and beat it in a game of wits. As a reward, she got its sword and its heart (she then cut out her own heart and replaced it with the new one). She is now carving a (perfect) figure in society and, if Vect ever falls, she'll be the one holding the knife. Oh, and she stole a heavily guarded STC machine from the Imperium just because she could.
    • Duke Sliscus, the arch-pirate. He stole three Archons' flagships just to show off, and defeated them when they tried to get them back. His pirate fleet is one of the largest in the galaxy, and he is a Memetic Badass in Comorragh - a city of the most evil and twisted murderers possible. Lady Malys, herself a Magnificent Bitch, described him as "amoral, despicable, and impeccably dressed."
    • Also, the C'Tan Deceiver. He works on the same level as Tzeentch, playing the other races of the galaxy, including the Necrons themselves, against each other for his own benefit.
    • Lukas The Trickster, or Lukas Strifeson, is a infamous member of the Space Wolves chapter of the Space Marines. Well known for his wicked pranks, such as poisoning a superior with bloat toad venom, Lukas is known for his shocking effectiveness when deployed against the enemies of the imperium. Lukas has caused a civil war among orks with faked transmissions, lured a WAAAGH! to a planet that he then froze solid, tricked a group of Word Bearer traitor marines into landing on thin ice to drown the and has outwitted the Dark Eldar, even the infamous Aurelia Malys herself. Even after Duke Sliscus carved out one of his hearts, Lukas simply replaced it with a stasis bomb to insure whoever kills him will hear his laughter forever. Notably, Lukas has even managed to outwit Magnus the Red, Daemon Prince of Tzeentch himself, always ready with a laugh and a jest against the enemies of his Chapter.
    • Cegorach the Laughing God is one of the few Eldar deities to survive the birth of Slaanesh. In the past, Cegorach even convince one C'tan god to devour others to weaken the pantheon in one of his finest schemes. Worshiped by the Eldar Harlequins, Cegorach is a mad genius with a habit of forming audacious schemes, especially in the pursuit of fighting Chaos. Defending his followers from Slaanesh's hunger, Cegorach organizes schemes to lure the forces of Chaos into doing his work for him. One of the best schemers in all the universe, Cegorach even manages to take a hold in the Dark Eldar to potentially manipulate them, willing to stop at little to ensure the fall of Slaanesh in the end.
    • On the subject of divine masters of the various Xanatos tropes, there's Cegorach, the Laughing God. He was the only Eldar god to fully survive the birth of Slaanesh (Isha was captured by Chaos, and Khaine was killed but lives on in some sense through his avatars), and remains the mastermind behind many of the Eldar's most complicated and successful schemes. Arguably fits into the Guile Hero trope as well, but many a being that qualifies as a "hero" by 40k standards would be hardly better than a Complete Monster in most other settings.
    • So there I was, adding Cadian commander Ursarkar E. Creed to the Magnificent Bastard page, when I realized that my keyboard wasn't actually a keyboard. It was, in fact, a picture of a keyboard drawn on the toe of a Warhound Titan, which proceeded to devastate much of the city. How could a 15-meter-tall war machine just show up out of nowhere like that?! Why, you'd have to have some sort of Tactical Genius special rule to... CREEEEEED!!!
    • Cypher. On the surface he seems to be an enemy of the Imperium. Everything Cypher does basically goes off without a hitch, then he leaves right after drawing Imperial forces hunting him to a group of enemies Cypher was supposed to be "helping." He has his own secret shadowy goal, he's smart enough to have wandered the cosmos for eons furthering that agenda without being caught and he's manipulative enough to con anyone around him into murder if he wants. No-one seems to mention his charisma, but other than that, he definitely fits the trope.
    • Eldrad is perhaps the most powerful Psyker the Eldar have ever produced. Having once attempted to warn the Empire about Horus's treachery, he has spent his time ever since weaving complex plans to benefit the Eldar, and has perhaps even made the entire Imperium of Man his pawns. Eldrad was responsible for several Eldar raids that produced the eventual rise of Ghazghkull Mag Uruk Thraka and the Armageddon Wars, solely so Eldrad could ensure 10,000 Eldar escaped death at the cost of millions of humans. Eldrad frequently conducts daring plots and schemes to benefit his race, even to ensure the eventual triumph of a new god of the Eldar to defeat Chaos and save his race's souls from Slaanesh.
    • Ghazghkull Mag Uruk Thraka, the Beast of the Apocalypse is the most successful Ork warboss in history. The self-proclaimed Prophet of the WAAAAGH!, Ghazghkull puts together daring crusade after daring crusade, bringing new advancements to the orks and being a tactical genius even by the standards of other races. Ghazghkull has become a blight on the Imperium, leaving whole worlds burning behind him and constantly outwitting all enemies save for only Comissar Sebastian Yarrick, the one human Ghazghkull truly respects. Ghazghkull frequently inspires other Orks with his sheer charisma and force of will, planning on bringing out a war so great that his deities Gork and Mork come to join the fun personally.
    • Azhek Ahriman is the mortal champion of Tzeentch. A former member of the Thousand Sons Legion, Ahriman is driven to save his legion and correct all his past mistakes by overthrowing Tzeentch himself and becoming a new God. To his end, Ahriman is a brilliant schemer, crafting and "seeding" new cults on a myriad of worlds to find and approach new knowledge while manipulating entire new conflicts so he can swoop in, take all their work and bring himself closer to the Black Library and Tzeentch's true name. Time and again, Ahriman demonstrates why he is worthy of being the champion of the Changer of Ways.
    • Trazyn the Infinite is an ingenious Necron, who is equal to any of the great Phaerons in wit and skill. A collector of rare, historical things and people, Trazyn frequently outwits others to steal things for his collection. Trazyn performs daring heists and uses his fellow Necron lords as body doubles for himself without informing them, manipulating events so he can benefit. When Abaddon launched his 13th Black Crusade on Cadia, Trazyn even joined in on the side of the Imperium, wanting to play the hero for fun, and also to steal Abaddon himself for his collection, though he decided to make due with the Lord Castellan of Cadia instead. Trazyn is even banned from the Necron throne worlds due to his habit of stealing their priceless artifacts, a ban he is well aware of and flaunts for fun whenever the mood takes him.
    • The truest Magnificent Bastard of the Warhammer 40,000 and Horus Heresy universe is Erebus. He corrupted not one but TWO Primarchs, both his own Lorgar and Horus; convinced Horus that the Emperor was his enemy by endearing himself to the Luna Wolves Legion and was able to get Horus to trust him over his brother Magnus the Red; he helped plan the Istvaan Massacre and taught Horus everything he knows of Chaos; During the battle of Calth he used his own forces as a distraction to cast a powerful ritual that made warp travel near impossible through the Imperium and prevented communication, so that Horus's treachery would remain secret for longer and the Loyalist forces could not strategize with each other long-range. If it weren't for Erebus the Horus Heresy would never have happened, he is responsible for the crapsack state of the 40k galaxy. And to make him even more magnificent he survives the Heresy and goes on to be one of the two most powerful figures in the Word Bearers legion, possibly one of the most powerful warriors alive, and is still a Magnificent Bastard; he and Kor Phaeron using the entire Legion in a civil war as part of a game between them that in Erebus's own words "means nothing,", a war which his side won, and possibly planning Abaddon the Despoiler's downfall as his next move. Truly a more Magnificent Bastard has never lived, once that ruined a galaxy just to gain power.
  • Khazrak the One-eye, a beastmen leader from Warhammer Fantasy. A ruthlessly efficient beastmen who uses simple yet effective ambushing tactics. He has a rather one-sided Friendly Enemy relationship with the count of Middelland and really believes in an eye for an eye. Even though the count sends knights, soldiers and mercenaries his way, and has put a price of a whopping 10 000 gold pieces on his head, Khazrak keeps one-upping everyone he meets (and even if he somehow gets caught, he will escape and exact revenge on whoever caught him). The fact that he's from a race that's not too good when it comes to smarts is just icing on the cake.
  • Legend of the Five Rings has the Scorpion Clan, which basically trains every single member from birth to try to live up to this trope, with a frightening degree of success. However while the Scorpion Clan might specialize in it (and get the most attention for it), just about every major organization in the setting has a good half-dozen or so examples that qualify. Of course, there's also the Kolat, who tend to be as magnificently bastardy as the Scorpion Clan but for entirely different reasons. That is, until the Scorpion Clan found the Kolat's secret hideout and, in a suprisingly unsubtle but extremely effective maneuver, sent in a crack team of killers to wipe out as many Kolat as possible and stole the Kolat's magic scrying device that they needed to remain the super-secret all-knowing conspiracy, thus giving the Scorpion Clan a monopoly on Magnificient Bastardry within the Empire.
    • Incredibly, the overwhelming majority of Scorpions avoid slipping into Smug Snake or Chaotic Stupid territory, despite effectively having a giant banner reading "We are untrustworthy and will compulsively backstab all who deal with us in any way whatsoever" as their clan emblem.
      • Mostly because one of the most common tactics for a good Scorpion is to pretend to be a Defector From Decadence or some similar type - basically convincing their marks that they're not like the rest of the OBVIOUSLY untrustowrthy Scorpion Clan, they're different, honest! Also, despite being Magnificent Bastards, most have as the goal of their schemings 1 ) Personal power and glory, and 2 ) The survival of the Scorpion Clan, and 3 ) The survival of the Empire. They may be nasty sons of guns, but they're still (mostly) loyal.
      • Also, the ones who aren't pretending to be Defector From Decadence instead just master Batman Gambits, by being trustworthy when you expect them to be untrustworthy. The Scorpion book is basically a guide to how to follow this trope.
  • If you play Diplomacy and aren't a Magnificent Bastard, you lose. End of story.
  • Nicol Bolas of Magic: The Gathering is slowly becoming one. The oldest being in the multiverse, he successfully manipulated other planeswalkers into sacrificing themselves to fix universes, as well as having deceived Sarkhan Vol into becoming his stooge and awaken the Eldrazi for a yet-to-be-revealed scheme He's such a Magnificent Bastard he bullied, coaxed, or conned the designers to give him a card that, for raw power (though probably not game-breaking effectiveness like Jace), is probably stronger than any other Planeswalker yet printed.
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Did we put some juice into Bolas's design? Yes. Will this be cause for some complaints? Yes, it will. "But +3 loyalty every turn, and starting at 5, make him way too hard to kill." Yeah, too bad. It's Nicol Bolas. "But blue, black, and red aren't supposed to destroy enchantments." Yeah, too bad. It's Nicol Bolas. "But a Control Magic every turn is too much card advantage, even for eight mana. And even if you say he's not supposed to create immediate concessions, his ultimate is basically game over." Yeah, too bad. Deal with it, folks, it's Nicol Bolas!

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    • In one article, written in character, Nicol Bolas actively encourage players to cheat whenever possible, saying that it wasn't against the rules as long as you don't get caught. Of course a bastard as magnificent as he could never be caught.
      • Bolas actually points out that cheating, while a path to assured victory, is also the least reliable. A bastard as magnificent as he can screw you over perfectly fine without even bending the rules.
  • The New World of Darkness sourcebook Mirrors includes the Merit "Magnificent Bastard", which means that a character suffers from no situational penalties for attempts to Sway others (i.e. no matter how guarded a person is due to warning, previous betrayal, or catching the character in a compromising position, the character will always find a way to get in with them).
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