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File:Tvtropespushmo 4086.png

Scan this QR code to play!

Pushmo is a puzzle game for the Nintendo 3DS. Also called Pullblox in different regions. You play as Mallo who pulls and pushes on blocks to create platform with which they climb on to progress through the level. This game can be obtained in the Nintendo eShop and has received very good reviews. The official trailer for the game is here: http://www.youtube.com/watch?v=5lB_FYe0qn4

Tropes used in Pushmo include:
  • Anti Poop Socking: The creator of Pushmo Park would sometimes advice you to "take a brake" after completing a stage.
  • Bizarrchitecture: Giant objects type.
  • Console Cameo: The 2nd stage of 'Murals 2' is a giant blue Nintendo 3DS.
  • Crack! Oh, My Back!: The reason Papa Blox can't help you out.
  • Excuse Plot: The puzzles in the story have you rescuing the children that all got stuck in the Pushmos while playing on them. Once you've saved them all and you revisit the levels, the children are replaced with flags. Puzzles outside the story have flags as well.
  • Forced Tutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet, Papa Blox saying "This is too hard for you!".
  • Just One More Level: Upon completing or skipping a puzzle, the game immediately presents the next puzzle.
    • Even after finishing them all, there's the Level Editor to play levels made by yourself, or others scanned with the QR Code.
  • Killer App: It is one for the Nintendo eShop.
  • Level Editor: You can make Pushmos and share them with a QR code!
  • Mini Game Credits: A jumping game to collect 100 stars.
  • Puzzle Platformer: An interesting case as you're the one making the platforms.
  • Reset Button: A literal one exists at the front of each puzzle.
  • Shout-Out: The Nintendo Murals stage has Mario and Zelda themed Pushmo puzzles.
  • Time Master: Kind of, you can press L to rewind time to undo mistakes.
  • Unwinnable by Design: Subverted. It's possible to mess up the puzzle, but there's always a reset and reverse-time button.
    • Also, you can't share custom-made Pushmos that you haven't beaten yet - you specifically have to beat it yourself to give it a "flag" to warrant the option to generate a QR code.
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