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  • Crowning Music of Awesome:
  • Goddamned Bats: Not as bad in this series as in some, but there are still some minor enemies that can mess you up very badly if you're not careful, especially the literal bats of RKA 2, which show up in an area filled with hazards and can ruin your trajectory. One in particular appears during an optional sequence where you have to outrun an Advancing Wall of Doom; if you do anything but very carefully fly past it through the narrow gap available, without stopping to kill it, you die.
  • They Changed It, Now It Sucks: Quite a few fans seem to have complained about certain differences in gameplay mechanics between RKA 2 and the other two games: The Razor Wind attack is gone, replaced by a relatively slow sword slash; the rocket charges automatically as opposed to manually and does so much more quickly, making it possible to stay aloft indefinitely; and the controls are less twitchy/responsive in general. The graphics were also worse.
  • Too Good to Last: The series is widely considered well-made and fun by those who have heard of it, but unlike many other Konami franchises it died with the end of the 16-bit era... Until Rocket Knight, that is.

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